![]() ![]() ![]() Rigging improvements: Matrix-driven workflows, nodes for precisely tracking positions on deforming geometry and a new GPU-accelerated wrap deformer. The Arnold GPU is based on Nvidia’s OptiX framework and takes advantage of Nvidia RTX technology. ![]() Unified renderer- Toggle between CPU and GPU rendering. Lights, cameras and More- Support for OSL, OpenVDB volumes, on-demand texture loading, most LPEs, lights, shaders and all cameras. Reduced GPU noise- Comparable to CPU noise levels when using adaptive sampling, which has been improved to yield faster, more predictable results regardless of the renderer used. Optimized for Nvidia RTX hardware- Scale up rendering power when production demands it. New USD components- Hydra render delegate, Arnold USD procedural and USD schemas for Arnold nodes and properties are now available on GitHub. ![]()
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